Containment
Full-CG shot — procedural city layout, energy-dome geometry and a debris simulation, composited and graded to final. The lower frame is the live geometry/sim pass.
▸ Breakdown
CG environments, simulation and compositing — built shot by shot, then graded into the plate. Each reel below plays its own breakdown: the finished frame, and the geometry, keys and sims underneath it.
Full-CG shot — procedural city layout, energy-dome geometry and a debris simulation, composited and graded to final. The lower frame is the live geometry/sim pass.
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